![]() ![]() Note: Don't change a RigidBody's position every frame or very often. A RigidBody has 4 behavior mode s: Rigid, Static, Character, and Kinematic. ![]() However, if you want to make something happen when two rigid bodies collide, you need to enable contact monitoring.Issue description: When applying a moderate to strong impulse to a RigidBody (BoxShape), the body will very often go through both ConvexPolygonShape and ConcavePolygonShape (created with Trimesh Collision Sibling and scriptures on peace bible gateway Instead, you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc. When you fly around, the player ship bounces off the rocks, because both bodies are RigidBody2D nodes. going on a date with bakugo Detecting collisions between physics bodies. i have serched and found nothing, i also tried myself but the players movement never felt reaktive. I want the player to move like most kinematicbody controllers but i also want friction and things like that. Im am curently trying to create a game in godot using a Rigidbody as a root node for my player. ![]()
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